![]() because of the eye strain and the need to basically switch eyes on every line. It may be ok for a movie, but it precludes desktop work, reading, writing, coding, browsing etc. The first issue is IPD: its design point seems to be 60mm eye-to-eye and mine are 68mm apart, so the outer edges on both eyes are fuzzy. That is supposed to change "real soon now" but never did judging from the resports on the Xreal forum, which I can only recommend you dive into before buying: not doing that beforehand was my main mistake. That facility does not exist on a PC for lack of working software, even if it is advertised. What exactly they are advertising is actually a little hard to fathom, because the material is mostly extreme detail rendering and beautified smiles, very little concrete features or explanations.īut it seems to entail or at least include the ability to create a wall of displays in a virtual space around you with the ability to move between them by turning your head. in a train, but that's not what Xreal is advertising. That can be a useful thing to own and operate e.g. That doesn't require any software drivers to work, but is a far cry from anything "augmented reality". 32:9 at up to 60Hz with the display split in the middle so each eye gets half THD at up to 120Hz with the displays for both eyes getting a mirror imageĢ. The only operational mode that works with PCs is using the glasses as a monitor in one of two modes:ġ. I've tried with a vast variety of hosts from laptops with Alt-DP/USB3/4 ports to an RTX2080ti, one of the very few cards that supports an accelerated Alt-DP+USB port (see below for the longer story) and the Air² just fails at setup phase. Windows drivers have been promised, promised again "very soon now", been published as BETAs, but failed to arrive or work. PC software drivers are part of the product, but not included. some of which aren't even that close.Īnd Brandon, "crosshairs" imply even a remote possibility to hit, and here this is clearly not the case: your headlines for Xreal are misleading. I got curious enough from a former article like this to buy an Air² Pro 2 and I was seriously disappointed, should have really returned them, and didn't because I run some kind of curiosity cabinet as part of my job, which includes near misses. Warning: If you own a PC, Android or an non-asian male head, you may not want to buy anything from Xreal!With that out of the way, let's go deeper. So if I also go AR, I wouldn't need it to be able to run everything (on its own), and other factors would be relevant, such as the usability while traveling (and from the price difference I could easily get me a top GPU, and also haptic gloves). The resolution is just about the same as with Meta Quest 3, and I use my PC with that for stuff beyond e.g. again personally, I got me a Pico 4 last week for VR. And depending on what one wants to use it for, it may be way over the top. to watch a movie or browsing (if the text is clear enough).Īnd the Vision Pro may be better, but also a lot more expensive. to me personally, such glasses would be more appealing for use while traveling (in a train), i.e. So, someone looking for AR only or primarily, may be interested. Quest 3 is a VR headset.Īnd comapred to the apple liekly isnt even in same ballpark in AR for that.The article just states what the company is aiming at.Īnd Meta Quest 3 does have AR as well. Hotaru251 said:this article is just a mess. Trust me, it’s a trippy experience when you first try it. When viewing content (such as games or movies) on the glasses, it’s like looking at a 154-inch screen at a distance of 13 feet. However, you now get a 52-degree field-of-view, up from 46 degrees with the Air 2. The rest of the hardware is similar to what we’ve seen with the Air 2, which means you get a Full HD OLED display per eye, offering a maximum refresh rate of 120Hz and maximum brightness of 500 nits. This should allow for a more immersive AR experience that offers a mix of virtual content interspersed with real-world environments, which is possible with the Meta Quest 3. The Air 2 Ultra includes two new environmental sensors (cameras) embedded in the glasses-style frame (which Xreal claims are the smallest in the industry), allowing real-time tracking of the user’s position within a 3D space and even enabled hand tracking. Despite the lightweight frame, the Air 2 Ultra is a bit heavier at 80 grams compared to 72 grams for the Air 2. Xreal first introduced 6DoF tracking with the Nreal Light, but the Air 2 Ultra puts more powerful hardware into a sleeker and more stylish titanium frame.
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